Monday, October 25, 2010

Artist - Daniel Rozin



Represented by Bitforms Gallery

Interview

Biography 
Daniel Rozin is an artist, educator and developer, working in the area of interactive digital art. As an interactive artist Rozin creates installations and sculptures that have the unique ability to change and respond to the presence and point of view of the viewer. In many cases the viewer becomes the contents of the piece and in others the viewer is invited to take an active role in the creation of the piece. Even though computers are often used in Rozin's work, they are seldom visible.
As an educator, Rozin is Associate Art Professor at ITP, Tisch School Of The Arts, NYUwhere he teaches such classes as: "The World- Pixel by Pixel", "Project Development Studio" and "Toy Design Workshop". As developer, Rozin owns Smoothware Design, a software company that creates tools for the interactive art and multimedia authoring community.
Born in Jerusalem and trained as an industrial designer Rozin lives and works in New York. His work has been exhibited widely with solo exhibitions in the US and internationally and featured in publications such as The New York Times, Wired, ID, Spectrum and Leonardo. His work has earned him numerous awards including Prix Ars Electronica, ID Design Review and the Chrysler Design Award.

Quotes:
Leonardo da Vinci stated that the mirror is the "master of painters." He said that "when you wish to see whether your whole picture accords with what you have portrayed from nature take a mirror and reflect the actual object in it. Compare what is reflected with your painting and carefully consider whether both likenesses of the subject correspond, particularly in regard to the mirror."

“One of man's earliest technological inventions, mirrors have been loaded with meaning and myth from the beginning. Mirrors have often been thought as objects of evil and many superstitions are linked to them. Sometimes overlooked in the search for important technological developments, I believe that no other invention has had a more significant impact on the way people perceive the world around them, and more importantly the way they perceive themselves. Mirrors have the ability to let us observe ourselves in the same manner we observe others, this is in complete contrast to the way we experience our being internally, which is a highly subjective process. In spite of its simplicity, a mirror is a profoundly complex object, a mirror has the ability to display for a multitude of viewers a unique reflection, in effect no two people looking into a mirror will ever see the same image even if they are viewing together. This unique behavior of simple optics, is something that even high technology and computers cannot emulate because of its infinite complexity, and yet a polished piece of tin or a charcoal-covered glass can achieve this result easily.”
Daniel Rozin in an interview by Marco Mancuso

“My main interest in my art is to explore the way we view the world and create images in our mind and to explore interactivity, The way we observe ourselves in a mirror is something very personal and it is something that we all understand and have a huge intuition and emotional base. This established base allows me to play on these assumptions and bring forwards different concepts which stand out as a kind of dissonant when the simple mirror object somehow takes on a different behavior than the one we have grown to expect.”
Daniel Rozin in an interview by Marco Mancuso

Daniel Rozin's work intrigues me because it is very interactive.  He creates not just visual pleasure, but also an experience. I have become very interested in the idea of not only portraying an experience visually, but also creating an experience for the viewer.  His use of mirrors is very high-tech and most likely unreachable by an undergraduate, yet I will take his interactivity and use it as inspiration.  His use of these effects on multiple types of media is amazing, but how do I achieve a similar effect? I have been considering dream-like images, mixed media, and possibly an installation rather than photographs on a wall.

Weave Mirror, 2007
768 laminated C-ring  prints, motors, video camera, control electronics, custom software, microcontroller
57 x 76 x 8” / 148 x 193 x 20 cm
edition of 6

Wooden Mirror, 2003
Commissioned by Radio Shack Corporation, San Antonio, TX
wood, motors, video camera, custom software, microcontroller
4 x 6' / 1.2 x 1.8 m

Self Centered Mirror, 2001
34 mirror panes, wood
120 x 30 x 25" / 305 x 76 x 64 cm
edition of 6

Trash Mirror, 2002
500 discarded objects, wood, motors, video camera, control electronics, custom software
76 x 76 x 6" / 193 x 193 x 15 cm
Snow Mirror, 2006
silk, projector, video camera, custom software, computer, black box environment
dimensions variable
edition of 10

No comments:

Post a Comment